Orchid Mantis Concept
Main concept for the character design I've been working on in my spare time.
A set of the details and notes for my Orchid Mantis character.
Layout sheet for the weapon designs I created for my Orchid Mantis character.
My design for a mech pilot. Took some inspiration from some of my favorite recent games.
Character from a series of designs.
A series of helmets I designed for a personal project.
A further study into the details of the arm blade for this character.
Cybernetic escort robot with a secret built in.
My goal with this project was to design a mech that looks like it could transform into an alternate mode. I took inspiration form some of my favorite games, as well as modern fighter jets.
An update to an old Dungeons and Dragons archetype. I wanted to reimagine what the classic role playing game might look like in a modern Sci-Fi game genre.
Boss fight character for my senior thesis project.
Orchid Mantis Layout
I made these layouts for the final presentation of these character designs, showing iterations, turnarounds, call-outs and props.
Black Widow Layout
Kabuto Mushi Layout
A series of iterations for enemy designs in gameplay.
A level concept, depicting a lab and some props from the environment.
Prop design for a character. A stealthy scythe that converts to a sword for drawn-out fights.