Orchid Mantis Concept
Main concept for the character design I've been working on in my spare time.
A set of the details and notes for my Orchid Mantis character.
Layout sheet for the weapon designs I created for my Orchid Mantis character.
My design for a mech pilot. Took some inspiration from some of my favorite recent games.
A series of helmets I designed for a personal project.
A further study into the details of the arm blade for this character.
My goal with this project was to design a mech that looks like it could transform into an alternate mode. I took inspiration form some of my favorite games, as well as modern fighter jets.
This was a redesign of my Orchid Mantis character. I wanted her design to be a little more streamlined and have a bit more uniformity in her suit.
An update to an old Dungeons and Dragons archetype. I wanted to reimagine what the classic role playing game might look like in a modern Sci-Fi game genre.
Boss fight character for my senior thesis project.
This is my title poster for my thesis project, Mantis+Widow. It is a prospective video game pitch for a 3rd person shooter revolving around these two main characters.
Orchid Mantis Layout
I made these layouts for the final presentation of these character designs, showing iterations, turnarounds, call-outs and props.
Black Widow Layout
Kabuto Mushi Layout
A series of iterations for enemy designs in gameplay.
Process layout for the main character of graphic novel I am working on.
A series of characters I worked on for a partner project with the USC Games program student. Characters were all based on high school stereotypes. And an alien.
Prop design for a character. A stealthy scythe that converts to a sword for drawn-out fights.
A level concept, depicting a lab and some props from the environment.
A mechanical hand I modelled, textured, rigged and animated in Maya.
Props for Seven Ravens project.
Something more comic-book style, featuring one of my characters in action.